DEAR VIEWERS,IF YOU WANT TO KNOW MORE INFORMATION ABOUT IMMIGRATION/STUDY ABROAD/LIVE AND WORK IN DIFFERENT COUNTRIES, PLEASE GO THROUGH THE RESPECTIVE COUNTRIES IMMGRATION SECTION IN THIS SITE. ALSO NOTE THAT THE IMMIGRATION RULES WILL KEEP ON CHANGES FROM YEAR TO YEAR SO WE ADVISE YOU TO KEEP AN EYE ON THE RESPECTIVE COUNTRY IMMIGRATION SITES FOR UP TO DATE INFORMATION.THANK YOU FOR VISITING EZEEGUIDE

Self-Publishing vs. Working with a (Traditional) Publisher

For the first 5 years of Renegade Kid’s existence we worked with publishers to develop and release our original games, using – what some may call – the traditional publishing model. However, for the past two years we have embraced self-publishing.
Our first self-published game was Mutant Mudds – released on the Nintendo 3DS’ digital store, called the Nintendo eShop, in January 2012. Mutant Mudds was the catalyst for the change in how we approach the funding, development, publishing, and marketing of our original games today.
Having experienced two sides of publishing our original games, I thought I’d draw a direct comparison between the two as a personal exercise that may help some folk in deciding how they want to proceed with their games.
FUNDING

Working with a publisher
Back in the day, working with a publisher meant they covered the bill – the primary reason for us to work with a publisher. Game development can be a costly affair. In our experience, the monies paid to us to develop the game was always an “advance on royalties”, which meant the publisher would take our royalty share of sales until the development budget was paid back.
When the full development budget was recouped the team then started to see royalties. If the full amount was not recouped, the team did not owe any money to the publisher nor were they responsible for that. This was the financial risk that the publisher took when investing in the development of a game.
The hope was that both parties came out ahead, but this was obviously not always the case. And as such, development budgets were often kept low with the hope of making a profit with sales. This made sense, from a business perspective, but the thing that this could hurt the most was the game; the very thing we were trying to make great.
Many times we had presented a budget to a publisher – something that we felt was competitive, while still allowing us to confidently create a great game – only to have it reduced. Sometimes even cut in half! When this happened we had to re-scope the game to fit into the lower budget. This typically resulted in a game that was not as good as the original vision.
Based on what I have witnessed with successful games; good games typically sell well, especially those that have support from the publisher across the board with development, PR, and marketing. A fully realized effort – not one that has been tainted by reducing costs – usually results in a success.
You get what you pay for.
Self-publishing
Going solo and publishing your game by yourself means you’re responsible for the cash. There are many ways to fund a game that you intend to self-publish, such as your bank account, investors, kickstarter, and so on.
Some may not consider anything outside of strictly using your own hard-earned funds in your bank account as being truly “indie”. I disagree. I think what makes a team indie is the fact that you are responsible for obtaining cash to fund your game, and how you do it is on your shoulders regardless of where you get it from. 
We do not have investors or any other creative way of making cash appear in our bank account. We save a little here and there. We do some work-for-hire gigs. We try to make it work as best we can. It is not easy, but the result is something we feel good about.
The main joy I get from not working with a publisher is the freedom to develop what we want to, why we want to, when we want to. Replacing a publisher with an investor for a source of money can be equally or more distracting to the vision of the game.
I check our money situation on a daily basis. It has become a necessary habit to load up my excel doc, enter in funds earned from our current games and see how far our money stretches into the future. It is both glorious and terrifying. If things start to look really bleak – meaning; we’ll have no cash in three months – then, it is time to figure out a solution before it is too late.
Fortunately, self-publishing games digitally means that they always exist and always have the potential to earn you money. We’re still earning cash from Mutant Mudds on the Nintendo eShop today – nearly two years after its release.
PLANNING

Working with a publisher
One of the first things we always had to create for a publisher – beyond the game design document – was the milestone schedule. There was usually a release date already chiseled into stone, and it was usually a holiday season release. Therefore, we had a set amount of time for development. We would typically create a milestone for each month and list the “deliverables” that would be available for review by the publisher. Each milestone also had a payment attached to it.
Only when the publisher reviewed and approved the milestone deliverables would payment be processed – sometimes with a 30 day turnaround on receiving the payment from day of approval. Each month we ran the potential risk of the milestone not meeting the publisher’s expectations.
This use of milestone throughout the project made sense, and was a generally a good idea as it kept the project on track and everyone honest. But, it also took a lot of trust on both sides. In the best scenario, the developer and publisher could work together to resolve any issues if some deliverables did not match publisher expectations as to not disrupt the payment schedule.
The creation of the milestone schedule took a lot of work and required the input from everyone on the team. We had to break the entire game design down into the individual pieces that would create the final experience, and assign a time to each of those tasks. It was not easy. It was not fun. But, it was very important.
Self-publishing
It is understandable that some may feel as though they can be more relaxed when they don’t have to submit to a publisher’s demands. I think many developers have fallen into this trap. Anything resembling the flying by the seat of one’s pants, when it comes to game development, can assuredly result in disaster, and no game.
We have, and always will, take the planning of our games very seriously. Next to the other key aspects of game development, such as the vision, game design, technology, and art style, the planning is of equal importance. If done right, planning is the very thing that can allow you to be relaxed – with the knowledge that everything should fit if nothing goes wrong.
Something always goes wrong! Your project schedule needs your constant attention. Every task that is completed on time, ahead of time, or late needs to be noted. Chances are that all of those results will happen throughout the course of the project. Knowing where you stand in the storm of development is the only way you make it through to see sunshine again one day. OK, that was a little cheesy, but hopefully you get my point.
Publishers usually do the things they do for good reason – whether you agree with those reasons or not is your call. Something that we always consider is the ideal release date for our games and see if that gives us enough time to produce what we want. It is a good starting point, at least.
You may not be a publicly traded company with stock-holders demanding results, but releasing your game at a good time for maximum sales is always a good idea. Well, unless you don’t like money I suppose. We make games to make money to make games. So, the cash-factor is important to us and our continued development efforts.
EXTRA COSTS

Working with a publisher
Some of the aspects of game development that we were not concerned about when working with a publisher was QA/testing, age rating, devkits, and so on. The publisher typically handled all of this, which was helpful. However, those costs would also contribute to the overall development cost of the project and be included in our advance.
Self-publishing
One of the less glamorous elements of self-publishing is having to find a solution for QA/testing. Some games can get away with very little testing – as we found with Mutant Mudds – and some require a professional testing company – as we found with ATV Wild Ride 3D, largely due to the on-line component.
At the start of a project, try to think of everything that may be needed to complete the development of your game, and account for it in your budget. QA/testing can be $5 - $20K depending on the game and time needed. Devkits can be expensive or even loaned from the console manufacturer in some cases.
The ESRB kindly offers fast and free rating services for smaller digital games. You will have to sign up on their website (http://www.esrb.org) and then simply fill in their on-line short-form and be on your way. If your game requires what’s called the long-form, you will be looking at a more complicated and expensive rating experience.
GAME SUBMISSION

Working with a publisher
Publishers typically have great relationships with console manufacturers that can benefit the submission process in some emergency scenarios – definitely a benefit of having a publishing partner. Much of this might be unseen by the development team.
There is a fair amount of paper work involved with submitting your game to a console manufacturer. The publisher’s producer usually takes care of this with some help from the development team. The QA/testing team can also be a great help with this process as this is something they deal with a lot of the time.
Most of the time, you just need to make sure the bugs are fixed and follow the submission guidelines and then upload the build to a FTP server somewhere and wait. Then the publisher takes over and gets it through the system.
This is when you will typically be waiting approximately 10 – 15 days to hear back on the build. Time to get some sleep and then some fresh air.
Self-publishing
Dealing with the submission process on your own is a daunting task. The good news is that the folks who work at the console manufacturers are all awesome people willing to help you. It is important to get all of your contacts at Nintendo, Sony, etc. figured out early so you know who to email about what.
There really isn’t much advice to offer for submission apart from get reading! There are a lot of guides provided by the console manufacturer and unfortunately it is something you just have to go through to get a better understanding of the many, many things involved in the process.
PR / MARKETING / PRESS

Working with a publisher
When working with a publisher, the exposure of your game is largely handled by the publisher – sometimes with very little input or involvement from the development team. Sometimes this can be good, and sometimes this can be bad.
I should note that working with Gamecock Media to publish Dementium: The Ward was really the perfect publisher / developer relationship – especially in regards to PR and marketing. They included us on everything that was going on with PR and marketing. Nothing was done without our approval. Really amazing – especially when compared to most publishers in the industry. Gamecock was not a traditional publisher. 
Self-publishing
Trying to get someone, anyone, to care or talk about your game as an independent developer/publisher can be quite challenging. The number of indie developers who are self-publishing their games seems to be growing each day, which is a great thing, but also means there’s more noise and competition for press attention.
You need someone on your team who really wants to talk about your games to be communicating with fans on twitter and members of the press. Honest passion for what you’re doing comes across to those listening and is way more effective than just going through the motions because you know it needs to be done.
I have always enjoyed the behind-the-scenes of game development – even as a kid before I worked on games professionally. And now that I am developing my own games, I find it exciting to talk about what we’re up to and engage with like-minded folk who are interested in our games.
I started a youtube channel and blog where I blab about random development occurrences. I tweet out random game-related things on twitter. We have a facebook page, which is a little neglected, honestly!
When it comes to sending out review codes I send a personal email to each member of the press. I started from scratch, and slowly accumulated a list of contacts at various websites and send them all a code for our games when I have them.
Due to the fact that we do not have a marketing budget, yet, I try to start the awareness of our a new game a few months before the intended release date. It can start with the name, a logo, some key art, or even a single screenshot.
We have been fortunate with Mutant Mudds and Treasurenauts in that they were both announced in print magazines as a special feature in Nintendo Power and Nintendo Force respectfully. Not only does this hopefully get the word out to lots of people, but always lends a sense of grandeur and legitimacy to your game that will hopefully be carried along with it up to its release.
One other big change for us is having a booth at PAX. Our very own booth! Crazy awesome. We had our first booth at PAX East 2013, and intend to continue for years to come. It is a priceless way to connect with players face-to-face. The sense of comradery with fellow developers you get at a show is exciting and helpful for everyone involved. If you have the opportunity to do so, having a booth at PAX can be a key element in your company’s growth and public/industry acceptance. 
CLOSING THOUGHTS

For the most-part, I really enjoyed working with publishers to develop Dementium, Moon, ATV Wild Ride, Face Racers, and Planet Crashers. Each project had its ups and downs, but without the support and trust from each of the different publishers we worked with, none of those games would have made it to the stores. I truly appreciate those opportunities.
However, the sense of excitement and freedom I now feel with the development and publishing of our own games is unmatched. There is a lot of risk and subsequent scary times involved with self-publishing. This path is not for everyone. But, for me; this is what I have been working towards my whole career.
I started developing games professionally over 20 years ago. I could not have imagined that I would be where I am today. I am thankful for the opportunity that I have. I consider it with respect. I look forward to what the next 20 years will bring! Viva independence!!

SOURCE: http://www.gamasutra.com/blogs/JoolsWatsham/20130930/201223/SelfPublishing_vs_Working_with_a_Traditional_Publisher.php

A Complete List of App Stores across All Mobile Platforms

In today’s overpopulated mobile arena, the name of the game is distribution. Whether you are selling your app or offering it for free with integrated ads, your goal is maximum downloads. Of course, that is a task that is easier said than done. With so much competition out there in the various app stores, getting noticed is not an easy feat. As a developer, your best bet is to distribute your app via as many channels as possible. If you choose this strategy, you are in luck, since you have so many available app stores, each one providing a channel of distribution for your app.
This is all very nice, but as a developer, how do you even find all these app stores? Is there a central database available that is updated with the announcement of every new app store, which is pretty much a daily occurrence? You would think so, wouldn’t you? Distimo, a leading information provider in the mobile space has an excellent resource, which you can view here.
At inneractive, as part of our mission to help mobile developers maximize their revenue, we decided to become that database. You will find a central list of app stores for all mobile platforms below. In addition, this post will be updated whenever a new app store is born, so make sure to bookmark this page. To start making money from your mobile app now, sign up with inneractive.

Getting Started

The list is long and always getting longer, so if you are looking for the short version, we recommend the following strategy:
  1. First thing’s first, each platform has its own dedicated app store and that is where you want to be first.
  2. Once you are up and running on the App Store or Market, you should consider offering your apps on the larger app stores such as Getjar and Mobango.
  3. Once the downloads start pouring in from these channels, no reason not to offer your app in the smaller app stores as well… To view a full list of all app stores including even the smallest of them, click here for the WIPConnector list.
Here goes:

Cross Platform- inneractive Cross Platform M2M

  • GetjarGetjar is a cross platform mobile app store that is available worldwide. According to downloads, it is the largest 3rd party app store with over 900,000 downloads and 18,000 apps to date. GetJar was the first app store to release Angry Birds for Android, which took off in popularity, and even crashed the Getjar servers for a few hours.
  • Dell Mobile Application StoreDell now has over 40,000 apps in its app store and supports multiple platforms. One differentiating factor with Dell’s store is that developers get a 60% rev share, as opposed to most other channels that work with 70% for the developer.
  • Handmark: Handmark is an app store available worldwide and also features apps from various platforms including desktop and mobile web apps. In addition, Handmark has a downloadable app for Windows Mobile devices. According to recent stats, Handmark has over 4,000 apps hosted on its platform.
  • Handster: This app store launched in 2005 for Windows Mobile, but has since expanded to Symbian, BlackBerry, Android and Java.Handster has over 27,000 mobile apps in its directory.
  • Mobango: Mobango competes with Getjar for the largets independent app store. Mobango is unique in that all apps are free. At 45,000 apps, Mobango apps have been downloaded over 700,000,000 times. As of now, Mobango supports app for Android, Java, Symbian, BlackBerry, Windows Mobile, Flash Lite and Palm.
  • PocketGear:  PocketGear recently acquired Handango and now hosts over 140,000 apps and works with over 30,000 developers. Pocketgear supports apps from Symbian, Palm, Windows, BlackBerry, Android and Java.
  • Opera Mobile StoreWith support for Android, BlackBerry, Java, Symbian, and Windows, the Opera app store is available in 240 countries worldwide.
  • Appitalism: Well over 100,00 available apps and support for all major platforms, and a discovery and discussion channel for new apps. Appitalism launched in September 2010.

iOS- inneractive iOS SDK

  • Apple App Store: Apple launched their app store along with the iPhone 3G in June 2008. It was originally available in 62 countries, and is now accessible in 90. The App Store now stands on over 300,000 apps for iPhone alone and another 70,000 iPad apps. It is important to note that you will not find any other official app stores for iOS since Apple does not allow other channels of distribution. There is of course, the unofficial app store for the jailbreaking community, Cydia, but that is another topic for another time.

Android- inneractive Android SDK

  • Android Market: The Android Market is Google’s official storefront for Android apps. However, unlike iOS, Android is open and that openness comes to fruition in possible distribution channels as well. The Android Market currently has 135,000 apps, and launched in October 2008. The Android Market is well known for its relatively lenient approval process as compared to Apple’s App Store.
  • Amazon AppstoreAs you have probably heard, Amazon decided to throw its hat into the mobile ring with its own Android app store. The Amazon store now offers over 4,000 Android apps, but has some serious advantages over the Android Market. These include help with discovery by recommending apps to users, special promotions to keep users coming back, and many more unique features. The Amazon Appstore made headlines when it launched the Angry Birds Rio game exclusively.
  • Archos Appslib: Archos offers its own Android app store for high end Android devices with larger displays. This app store has over 21,000 apps and Archos aims to make it the premier app store for Android.
  • SlideMELaunched in April 2008, SlideMe is an alternative to the Android Market and now hosts over 3,000 Android apps.

BlackBerry- inneractive BlackBerry SDK

  • BlackBerry App WorldLaunched in April 2009, the App World has over 22,000 BlackBerry apps, and a reach of over 20,000,000 users. The App World unlike its competitors is not available worldwide, but RIM is always adding more supported countries.
  • CrackBerry StoreCrackBerry is a leading online publication for the BlackBerry community and the site also has its own app store as well as native app for BlackBerry devices. The current amount of app in the CrackBerry Store is undisclosed.

Palm

  • Palm App CatalogLaunched in June 2009, the App Catalog now offers more than 6,000 apps for the WebOS platform. However, it is only available in 8 counties worldwide.

Samsung- inneractive Android SDK

  • Samsung Apps StoreOriginally for Symbian and Windows apps, the Samsung store now has apps for HDTVs as well as the new Bada OS. There are over 3,000 apps in the Samsung Apps Store.

Nokia- inneractive Symbian SDK

  • Nokia OVI StoreLaunched in May 2009, the Ovi Store now has over 54,000 apps and support in over 230 countries worldwide.

Windows- inneractive Windows SDK

  • Windows MarketPlace for MobileLaunched in October 2009, the Marketplace now over 2,300 apps for the Windows platform. Microsoft is now investing its resources to build up its developer community for the new Windows Phone 7 operating system. The Windows Phone 7 apps now stand at 11,500 apps.
There you  have it. Of course,  in addition to the app stores mentioned above, there are many stores provided by operators such as Verizon and T-Mobile. There are also websites that offer an online directory of apps for certain platforms such as BlackBerry. One such example is Mobihand. New app stores are introduced daily and some of them are actually very exciting. One example of a new app store with a twist is Openspace, which gives users the ability to purchase an app and use it across all available platforms.

How to Promote Your Business or a company

One of the most important things someone needs to do when in charge of a small business is proper marketing, because without it, the likelihood for success decreases substantially. In order to have good marketing, along with a good strategy, you need to invest some time in it and its resources. This article will consist out of a couple of suggestions for business marketing and how to improve it.
Run your own website
Regardless whether you are in charge of a big or small business, running a website should be one of your advertising priorities. In order for your website to be a successful tool for advertising, you need to have it designed professionally. This is extremely important, because there are customers who will require purchasing your services online, if they live in some other town or country, and your website needs to be designed in a manner that is not confusing for its visitors. Your website also needs to have natural call to action, meaning that it should be pretty clear where people are supposed to click if they want to buy or download something. Another thing that you need to worry about, when it comes to your website is its maintenance. You must never allow your website to become outdated; you must constantly update it, with all the new offers and products that are in store.
Start blogging
Another efficient tool for quality advertising is blogging. It also requires some of your time, especially in the very beginning, until your blog is well established, but it is certainly worth it. The efficiency of your blog will increase proportionally to how frequently you post there. If you are blogging, you are likely to gain the benefit of trust in your business, and it was proven that your chances of success are doubled if you generate leads via blog. You can pick up a lot of experience, for both your blog and website design, if you visit websites and blogs owned by already successful business owners.
Make special offers
A good way to increase the number of purchasing of your services is to make special offers. Consumers love when they are offered a good deal so, if you have special offers for bundles of products or services, people will most likely buy more things than they actually need. Also, you need to monitor your regular customers and provide them with a discount every now and then, in order to show them that you appreciate their support. Communicating with your customers, and respecting them is also of crucial importance on the road to success.
Make video commercials
The best way for people to hear about you is to make a video commercial, which should be aired on TV or popular websites. Make sure that your videos display your products or services in the right manner, but also try and make them interesting so that people will actually watch them, as well as share them with each other - online. You can make your own YouTube channel, where you can post your commercials and other special offers.
Print out brochures
Brochures are also a nice approach to marketing, since they can nicely sum up the range of your services. When you are designing your brochures, consult someone who is familiar with desktop publishing, so that they can help you design it professionally. Your brochure needs to motivate its readers to look inside and see what you have to offer; it also needs to have nice descriptions of your products or services. You need to put a lot of helpful information there, so that people will actually keep it and not just take it and then throw it away.
All things considered, investing in your marketing is almost as important as investing in your business. Investing in your website maintenance, constant blogging, making special offers, discounts, video commercials and brochures is certainly not a waste of time and resources; in fact, it is essential both for the success and keeping your head above the water at the very beginning. You may not see the results of your marketing campaign immediately, and it may look like it is only holding you back, but it will most certainly pay off in the long run.

HOW TO: Create a Successful Company Blog

Mark Suster is a Partner at GRP Partners, a Venture Capital firm in Los Angeles. He blogs atBoth Sides of the Table and can be found on Twitter at @msuster.
In this post I'll cover why you need to blog, how to determine what to blog about, and finding your blog's voice.

In less than a year I've attracted a large monthly following of readers who come to my blog to discuss how to build startups, how to raise money, and to get my thoughts on technology markets. By publicly sharing my thoughts, I've been able to engage in online discussions with people all over the world, and though it was an unintended consequence, my deal flow has gone up dramatically. In other words, blogging can be a valuable networking tool and help the bottom line.
Start by defining the audience with whom you want to have a relationship. Presumably they are your customers, partners, suppliers and your broader industry as a whole. You should think about what kind of information they would find valuable. You should also try to talk about something that is differentiated from what other blogs in your field cover, even if your approach is just slightly different or new.
Make sure the topic is something that you'll have a passion for writing about on a regular basis. If you're not going to keep up with your blog, you shouldn't start one in the first place. It's a commitment, believe me. If you pick a topic that relates to your customers, but you're not that passionate about it, then you may have a bigger problem on your hands!

The Right and Wrong Way to Blog

Let me give some examples of the right and wrong approach to blogging.
Right: I always liked the Mint.com blog. Even in the early days when they were relatively unknown, they blogged about personal finance. They talked about how to manage credit and balance your bank account — obvious topics for a startup focused on managing personal money. They were able to take a leadership role in talking about managing your money in a way that supported their brand and created a community around their product.
Wrong: A friend of mine has a company in the personal finance space also. His blog was all about how to run a startup and raise venture capital. He was outrageous, brash and crass in his style, and I told him so. I said, "Your goal isn't to be the cool kid in the venture capital circles. Your job is to build a great company and you'll be a hero in entrepreneurial circles as a result of your success. Speak to your customers — that is what a blog is for."

Finding Your Blog's Voice

blog wordle image

So you know you need to blog, and you're convinced you ought to write about something you're passionate about and that speaks to your customers. How can you create something that people will want to come and read every day?

1. Be authentic
The thing that kills most blogs, in my view, is when you can tell that the writer is just going through the motions. You need to find a "voice" that is authentically yours. People will get used to your style and your style will become your signature.

2. Be transparent
The "old school" way of getting media attention was to submit press releases. These were artificially crafted documents that were filled with glowing reviews of your company. In short, they felt fake. The best way to establish your voice is to be transparent.
Be willing to talk like a human being. Be willing to show feelings and a point of view. Let your inner self come out rather than your "inner bullet point." Don't use too much lingo. Don't feel like your prose has to sound like it was crafted by a university professor. Just speak!

3. Get inside your readers' minds
I give this advice often and in many scenarios, including public speaking. When people speak to many audiences, they sometimes get into a canned routine. They give the same presentation no matter which crowd they're addressing. The key is that each time you present, you need to think about who is in the audience and what they want to hear. The same is true for blogging.
On my blog, my audience is made of startup entrepreneurs and probably other VCs. When I write I try to be mindful of who these people are, the knowledge I assume they have, and what I believe they want to know.

4. Solicit feedback
I ask people what they want to read about. I regularly ask for feedback on what I'm writing. When people give me good suggestions, I try to cover those topics.
When community members write awesome comments, I'll sometimes write a post about what they said to highlight them and their contributions. In my opinion, the best way to build an audience over time is to engage with them and to highlight those that really contribute positively to you.

5. Don't be offensive or take big public risks
I sometimes read blogs that get extreme. I read a blog once that jokingly suggested "offering your angels cocaine if that would get them to invest." It was intended to be funny. It wasn't. And comments like this run the risk of offending people. This was a blog about personal finance, and I found the comment totally irresponsible and at odds with the brand image the blogger was trying to project.
I read a blog yesterday where the author was trying to make fun of a negative comment he got on his product. The blogger highlighted him and called him "retarded," which I, and I'm sure many others, find offensive. There's no upside to this type of comment, but there's a big downside. My esteem for him went down.
Further, unless your company revolves around taking stands on controversial issues, it's best to leave your political commentary at home. Statements like these stand to upset or anger half of your potential customers no matter what side you take.

6. Have fun
This may be obvious, but if writing a blog becomes a chore for you it will show. Try to make your writing fun and it will be easier to stick to. It will also reflect in your voice.
Happy blogging!

Top 5 Free Web Hosting Sites With NO Ads

Today we are going to talk about our favorite top five free web hosting sites that do not make you have ads on your website as part of the deal.  These web hosting sites offer a lot of great features and easy to follow steps to make it super easy to have your very own website for free.
free-web-hosting-no-ads

Freehostingnoads.net

This web hosting site offers many great features to you free of charge. Some of the features include 20 GB space, 200 GB of traffic, 3 PHP versions, free site builder, POP3 email account, and even free domain hosting. The site also offers free tools that include script installer that has many different templates to take all the guess work out of making your own website. There will never be any ads or popups that will show up on your website ever.

ByetHost.com

This site also has many great features that help bring it to the top 5 list. The main features that this free webhosting site offers are 1000 MB disk space, FTP account, file manager, Control panel, free tech support, add on domain and sub-domains. When you register with Byethost.com you will be able to choose from many different domain names that can include your business name. This site also assures you that there will never be an ad or popup banner on your website.

Wix.com

This great web hosting site offers a lot of help when starting your own webpage. The best thing about this site if the easy to follow website builder, which will lead you step by step until you publish you website, which usually will only take a few minutes. You are able to choose a design from many different options and you can also watch a video that explains each step before you can begin. This site is very search engine friendly and will link all of you social networking sites right to it.

Yola.com

This web hosting site offers a free plan as well as 3 paid plans as well. The free plan is truly an amazing one that offers up to 3 pages of content, 1 GB bandwidth, 1 GB of storage, and a Yola subdomain name. It also offers a 30 minute or less web page builder and offers step by step instructions that are easy to follow.

X10hosting.com

This site has been around for a long time, since 2004 to be exact and offers many great features all for free. Some of the features this free site offers are community support, auto install scripts such as Joomla, WordPress and SMF, 3 email accounts per site. It also offers unlimited SQL, unmetered disk space and also unmetered data transfer. There are never any forced ads and there are no file size limits at all.

Final Summary


As you can see there are many great web hosting sites that are free and that do not force to have annoying ads on your site.  These are a great way for you to get started with your own website for your business. If you’re looking for a free site hosting to start your website or blog, we recommend you to check out top list – Freehostingnoads.net which provides some of the best hosting features free of charges.

Exit Saudi Arabia Illegally

Why would you need to leave Saudi Arabia Illegally?


There are many people working in Saudi Arabia who find themselves for one reason or another living there illegally and then wish to know how to escape from Saudi Arabia. It has happened to myself as a westerner once and I know many others who have had problems.
If you overstay your visa, or fail to renew your Iqama (Saudi residency permit) then you become an illegal and as such you could be imprisoned and fined if you try to leave the country. The fine is actually the responsibility of your sponsor but there could be problems if the sponsor claims that you are a runaway or some other problem that forced them to be unable to renew your visa or Iqama and you could be imprisoned whilst the argument is resolved.

Overstayed your Saudi Visa?


Exit Saudi Arabia Illegally
If your Visa expires you will be an Illegal.
Should you find yourself illegal then you have few options, you cannot renew the visa once it is expired, nor the Iqama – unless you have a friend that works in the right department in the government and the bribe to go with it. I have heard of a few people who have managed to do this but not many.
You have to leave, if you are a westerner and your company is supporting you then you may be lucky and avoid any delays by your sponsor and yourself throwing yourselves to the mercy of the staff at the airport, on a good day with the payment of fines you could leave; on a bad day you could find yourself in jail for a day or three whilst the problem is investigated.
If your sponsor is not supporting you and offering to pay fines then you may have more severe problems and your jail time could be much longer whilst the problems are sorted out.
If you are not from the west, a runaway or on bad terms with your sponsor then your problems may be more severe. There are camps of people wanting to return home under a bridge in Jeddah, these people rely on handouts of food to survive or work illegally whilst they wait for someone to decide who will pay for them to be returned home. In addition to this camp there are often makeshift camps outside places such as the Philippines Embassy, Indonesian Embassies etc.
The people on these camps are generally ignored by the police as no one will agree as to whose responsibility it is to send these many illegals back to their countries; therefore many people remain at these camps for extended periods until either the Saudi government finds funds or the various embassies find the money to return a planeload back home.

How to Escape Saudi Arabia


Should you however want to leave the country without risking several weeks in a Saudi jail then there are ways to leave, however they do cost money!
My wife was an illegal when we met, she had gone to Saudi years before and her sponsor had decided to move to Riyadh from Jeddah; my wife had family in Jeddah and did not want to move so her sponsor agreed that she could remain in Jeddah to find work under the “supervision” of the licensing officer who was looking after her passport and her Iqama. However she ended up working for a hospital which did not want to get an iqama for her and her iqama eventually expired. The licensing officer gave her a letter to say that her iqama was under processing in case she was stopped but she was now officially an illegal worker in KSA.
After we married I wanted to get her onto my visa as my dependent but she had to go home first, her licensing officer said that he could get her home as he had a small group waiting to return home but it would cost 10,000SAR. We agreed and handed over the money and waited for the call as we were informed we would have just 48hours notice of the flight. However after 2 months of waiting we decided to ask around and find another route.
We were introduced to a Saudi who said that he could take my wife home without problem for 8,000 SAR, payable on the day if we did not trust him which sounded good! We had the other money returned after a few angry calls and went with the new guy.
We met him at the airport where he was waiting with another woman who was also returning home with him, he explained that he normally flew every month and took 2 to 4 people with him each time which funded his stay and flight each time. He had brothers that worked in the airport and it was they who would “check” paperwork before leaving the country and boarding the flight – he just had to ensure that he organized flights to correspond with his brothers duties. My wife and the other woman were nervous but everything went fine, they walked through the emigration checks without problem and boarded no problem at all.

Escape from Saudi Arabia to Bahrain


The second story relates to myself and the family (wife and three young children) of a friend. The company we worked for managed to balls up my visa and I became illegal and I was told that I would have to try to leave from Dammam airport as they are not as good at checking, but if I were caught I would probably go to jail for a few days and have to pay a fine of 10,000SAR (I know now that the fine is the responsibility of your sponsor not you, but my employer tried to persuade me that it was my problem!)
My friend’s family joined him on a dependent visa, however the HR department got it all wrong and they were on a vacation visa which they had overstayed unknowingly (The visas are in Arabic so they did not know.) My friend discovered when he found a couple of sheets of Arabic in a pile of papers for him to sign, when he asked what the papers were he was told they were just routine papers and safe for him to sign. Smelling a rat he found someone to read them for him and discovered that the letters were from him to the ministry taking responsibility for his family overstaying their visa as he had mistakenly applied for the wrong visa and could not understand Arabic so was not aware of the mistake until too late! So not only had the HR department made the mistake they then tried their best to frame him for their problem!
As you can imagine my friend was not very happy about this situation as he was advised the same as I was and his wife was even less than happy about risking being taken to a Saudi jail! With us both having similar problems we made inquiries through some of the contacts we had made in the kingdom and were put in touch with a shady character who said he could get us out of the country without problem over the bridge to Bahrain.
So we made the arrangements and agreed to meet this guy in the services as you drive onto the causeway on a Wednesday night when it was very busy. We waited there for over an hour as the guy was late, he answered no phone calls while we waited and we began to think we had made the journey there in vain.
Eventually he did turn up and said for us to follow him onto the bridge and stay directly behind him all the way through the first checkpoint. When you drive over the bridge from Saudi to Bahrain there are several checkpoints each one checking different things.
The first checkpoint is to ensure that the driver of the car is the owner (or has hired) of the car in question, once we had passed this checkpoint the guy got out of his car and swapped places with our driver. I should add at this point that our “fixer” spoke no English and we no Arabic so things were a little tense as we had no idea what he was going to do. My friend’s wife was very close to tears and so were the three young girls in the car who had picked up on their mothers nervousness.
Wednesday night is about the busiest night to get across the bridge as many Saudis and expats want to cross to go to Bahrain for drinking and the many girls who “work” there. The queue therefore is huge and very slow moving, which made things even worse. After a few more yards our driver took a left between a set of buildings in the center of the causeway all the way through to the opposite side of the bridge and began to drive against the flow of traffic coming from Bahrain.
He stopped alongside another set of buildings about 50 yards from the last checkpoint coming from Bahrain. A security guard from the checkpoint walked down to our car and had a conversation with our driver. A box was handed over and then all of our passports which were then taken by this uniformed officer back to the checkpoint.
The passports were then returned after a tense wait of about 15 minutes and our driver took another small alleyway between the buildings to return to the other side of the bridge and back into the normal flow of traffic towards Bahrain. We then had to stop for my friend to fill out the forms to allow his wife and children to travel at the office just before the checkpoint where the passports and visas are checked. Women and children cannot travel without the permission of their husbands or fathers.
We then nervously approached the checkpoint and the passports were taken, briefly inspected and returned to us without problem and we continued into Bahrain without any problems looking forward to a very cold beer.
The passports had all been stamped to show that we had recently entered the kingdom and that we were within the time allowed for our visas, so unless someone really checked all of the dates and stamped in detail they would not notice any problem. Thus we were able to pass through and leave the kingdom, stressfuly but safely.

Saudi Arabia can be a difficult country in which to deal with problems however it is also a very corrupt country, with the right inquiries and enough cash you can always find someone that can solve your problems for you somehow such as finding a way how to escape Saudi Arabia.